
Training for students of the Master’s Degree in Industrial Engineering with Lean, Gamification and Serious Games
Clúster de Automoción de Aragón and Escuela de Ingeniería y Arquitectura - Universidad de Zaragoza collaborate in carrying out internships for the students of the Master's Degree in Industrial Engineering of the School, related to lean, gamification and seriousgames....

Limitations of lean manufacturing: How to improve component supply
Recent events have caused supply chain disruptions, shipping bottlenecks and component shortages, adding pressure to manufacturers keeping up with high demand. More recently, the increase in the price of raw materials such as steel has led many to rethink their stock...

First face-to-face meeting in Spain of the partners of the Lean4.0SG project
On May 4th, the partners of the Lean40SG project met at the headquarters of the Aragón Automotive Cluster in Zaragoza, Spain, to see the progress made by the application that develops a serious game in virtual reality. The consortium of the project in which the...

What is the advantages and the disadvantages of gamification?
The world of company training in the gamification revolutionized the world. This is one of the fundamental techniques of modern marketing. The disadvantages of gamification are therefore unbelievable. There are many limitations to consider while using this playful...

The Global Gamification Market is expected to grow by $ 27.77 bn during 2022-2026 progressing at a CAGR of 29.15% during the forecast period
Global Gamification Market 2022-2026 The analyst has been monitoring the gamification market and it is poised to grow by $ 27. 77 bn during 2022-2026 progressing at a CAGR of 29. 15% during the forecast period. New York, April 13, 2022 (GLOBE NEWSWIRE) --...

Gamification: Turning Corporate Responsibility Into An Authentic And Fun Experience
A lot has been said about the Great Resignation being tied to corporate culture, compensation and the emotional impact of Covid-19. Whatever the reasons for the exceptionally high turnover rates in today’s employment market, I submit that companies were likely going...

Gamification and innovation: Lessons from the founder of a fintech unicorn
What can the co-founder of a fintech unicorn tell us about gamification and innovation? Yaela Shamberg, chief product officer at InvestCloud, shares her thoughts. Since 2010, InvestCloud has grown significantly from a garage-based tech startup into a fintech unicorn....

Gamification in Learning: it’s child’s play!
Who doesn’t enjoy playing? Play is traditionally associated with childhood. From a very early age, learning is achieved through play. However, this practice is gradually lost when we become adults. VivaLing’s pedagogy places a great emphasis on games, which have been...

LEGO SERIOUS PLAY
Delivery Method: Face to Face Workshop (the session will not be recorded) LEGO® Serious Play (LSP) is a facilitation methodology developed at The Lego Group - it is used extensively internally at LEGO and has rapidly spread in the last 15 years to be now used at many...

Gamification in learning platform tested at Mayo Clinic
The Mayo Clinic is piloting a gamification in learning platform. Unlike other forms of learning, the healthcare organization believes the platform facilitates two-way communication and team effectiveness. The Mayo Clinic plans to test a gamification in learning...

State programs aim to boost talent needed for Industry 4.0 adoption
Economic development organization Lakeshore Advantage Corp. launched an Industry 4.0 readiness poll last year to get an idea of how small and mid-size manufacturers viewed and used advanced technology within their operations. Preliminary data from the ongoing survey...

Industry 4.0 and the role of Virtual Reality
The Covid 19 pandemic has reshaped the way we live, breathe and conduct business. It has brought the world economy to a complete standstill causing insurmountable continuity challenges to every sector. Till a vaccine is found, businesses are looking at solutions that...
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