GAMIFICATION IN TRAINING: MAKE LEARNING EXCITING FOR EMPLOYEES
Gamification in training is, in the eyes of many, an excellent method to boost employee learning experience. What is it all about, though? How does it work, and what results does it yield? We clearly understand that training and onboarding employees in relevant...
LEAN FOR WORK AND LEAN FOR LIFE
Train the Trainer to Teach Lean Skills in VET is a two-year cross-sectoral development project which aimed at developing teachers’ and trainers’ skills in vocational education and training (VET) to better guide their colleagues and students in Lean skills in...
Forecast 2027 | Gamification Industry Size, Share, Growth & Forecast
Major Key Players are Gamification Industry Microsoft Corporation (US), MPS Interactive Systems Limited(India), SAP SE (Germany), BI Worldwide(US), Verint Systems(US), Hoopla Software, Inc (US), Aon plc. (CUT-E GMBH) (UK), Influitive Corporation (Canada), Mambo...
Gamification Market: Segmented: By Solutions & Services, By End-use Industry, By Applications And Region – Global Analysis of Market Size, Share & Trends For 2019–2020 And Forecasts To 2031
Gamification Market to surpass USD 136. 2 billion by 2031 from USD 9. 4 billion in 2021 at a CAGR of 30. 7% in the coming years, i. e. , 2021-31. . Product Overview The application of game-inspired layout & mechanics to a non-gaming environment is named...
Training for students of the Master’s Degree in Industrial Engineering with Lean, Gamification and Serious Games
Clúster de Automoción de Aragón and Escuela de Ingeniería y Arquitectura - Universidad de Zaragoza collaborate in carrying out internships for the students of the Master's Degree in Industrial Engineering of the School, related to lean, gamification and seriousgames....
Limitations of lean manufacturing: How to improve component supply
Recent events have caused supply chain disruptions, shipping bottlenecks and component shortages, adding pressure to manufacturers keeping up with high demand. More recently, the increase in the price of raw materials such as steel has led many to rethink their stock...
First face-to-face meeting in Spain of the partners of the Lean4.0SG project
On May 4th, the partners of the Lean40SG project met at the headquarters of the Aragón Automotive Cluster in Zaragoza, Spain, to see the progress made by the application that develops a serious game in virtual reality. The consortium of the project in which the...
What is the advantages and the disadvantages of gamification?
The world of company training in the gamification revolutionized the world. This is one of the fundamental techniques of modern marketing. The disadvantages of gamification are therefore unbelievable. There are many limitations to consider while using this playful...
The Global Gamification Market is expected to grow by $ 27.77 bn during 2022-2026 progressing at a CAGR of 29.15% during the forecast period
Global Gamification Market 2022-2026 The analyst has been monitoring the gamification market and it is poised to grow by $ 27. 77 bn during 2022-2026 progressing at a CAGR of 29. 15% during the forecast period. New York, April 13, 2022 (GLOBE NEWSWIRE) --...
Gamification: Turning Corporate Responsibility Into An Authentic And Fun Experience
A lot has been said about the Great Resignation being tied to corporate culture, compensation and the emotional impact of Covid-19. Whatever the reasons for the exceptionally high turnover rates in today’s employment market, I submit that companies were likely going...