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Training for students of the Master’s Degree in Industrial Engineering with Lean, Gamification and Serious Games

Training for students of the Master’s Degree in Industrial Engineering with Lean, Gamification and Serious Games

por Jorge | May 24, 2022 | Lean40sg-english

Clúster de Automoción de Aragón and Escuela de Ingeniería y Arquitectura – Universidad de Zaragoza collaborate in carrying out internships for the students of the Master’s Degree in Industrial Engineering of the School, related to lean, gamification...
Limitations of lean manufacturing: How to improve component supply

Limitations of lean manufacturing: How to improve component supply

por Jorge | May 11, 2022 | Lean40sg-english

Recent events have caused supply chain disruptions, shipping bottlenecks and component shortages, adding pressure to manufacturers keeping up with high demand. More recently, the increase in the price of raw materials such as steel has led many to rethink their stock...
First face-to-face meeting in Spain of the partners of the Lean4.0SG project

First face-to-face meeting in Spain of the partners of the Lean4.0SG project

por Jorge | May 11, 2022 | Lean40sg-english

On May 4th, the partners of the Lean40SG project met at the headquarters of the Aragón Automotive Cluster in Zaragoza, Spain, to see the progress made by the application that develops a serious game in virtual reality. The consortium of the project in which the...
What is the advantages and the disadvantages of gamification?

What is the advantages and the disadvantages of gamification?

por Jorge | Abr 13, 2022 | Lean40sg-english

The world of company training in the gamification revolutionized the world. This is one of the fundamental techniques of modern marketing. The disadvantages of gamification are therefore unbelievable. There are many limitations to consider while using this playful...
The Global Gamification Market is expected to grow by $ 27.77 bn during 2022-2026 progressing at a CAGR of 29.15% during the forecast period

The Global Gamification Market is expected to grow by $ 27.77 bn during 2022-2026 progressing at a CAGR of 29.15% during the forecast period

por Jorge | Abr 13, 2022 | Lean40sg-english

Global Gamification Market 2022-2026 The analyst has been monitoring the gamification market and it is poised to grow by $ 27. 77 bn during 2022-2026 progressing at a CAGR of 29. 15% during the forecast period. New York, April 13, 2022 (GLOBE NEWSWIRE) —...
Gamification: Turning Corporate Responsibility Into An Authentic And Fun Experience

Gamification: Turning Corporate Responsibility Into An Authentic And Fun Experience

por Jorge | Abr 6, 2022 | Lean40sg-english

A lot has been said about the Great Resignation being tied to corporate culture, compensation and the emotional impact of Covid-19. Whatever the reasons for the exceptionally high turnover rates in today’s employment market, I submit that companies were likely going...
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  • Training for students of the Master’s Degree in Industrial Engineering with Lean, Gamification and Serious Games
  • Prácticas para alumnos del Máster Universitario de Ingeniería Industrial con Lean, Gamificación y Serious Games
  • Limitations of lean manufacturing: How to improve component supply
  • First face-to-face meeting in Spain of the partners of the Lean4.0SG project
  • Primera reunión presencial en España de los socios del proyecto Lean40SG

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